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Thread Statistics | Show CCP posts - 57 post(s) |

Vincent Athena
V.I.C.E.
1027
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Posted - 2012.10.09 14:38:00 -
[1] - Quote
Sounds interesting. Hope you can free up resources to work on it.
One thing concerns me about this being an open pvp area, even in high sec. In low or null, I could defend the people inside a structure by shooting any other ships that try and dock to insert their teams. In high sec...not so much. This is a basic imbalance that I think means you need to make high sec EVA exploration safer than that in low or null. One way to do that would be to say the high sec sites can only have one ship dock at a time, and only fleet members can funnel in through that one ship. Does that make it perfectly safe? No, safer but not safe. Fleet members can still kill each other, and the docked ship could be suicide ganked, allowing a second team in.
Next, I think the best goodies should be in low sec. High sec is picked over and only has scraps left. Null has not been populated long enough to have much (but more than none). Low has been populated long enough for alot to accumulate, but is not so populated that its been picked over. That, and low needs content.
Finally, CCP, you need to make sure multi-avatars work on all the different hardware us eve players use before content that can effect the game is released. We do not want the existence of implants to depend on content that fails to work for half the users. I suggest releasing multi-avatar content that has little impact first, and call it a technology test, before you do the major feature. Something as basic as social areas, or bars with gambling. That may be easy enough that you can slip it in with little impact to the FiS part of the game. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1028
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Posted - 2012.10.09 20:20:00 -
[2] - Quote
LtCol Laurentius wrote:This thread was obviously thought to be controversial, so unifex had to come out and endorse it :)
CCP, I think you have the playerbase a bit wrong here. The majority of the playerbase is not opposed to avatar gameplay, in fact I think most of us think it would be awesome to have a seamless ship/avatar experience like the one portrayed in future vision and this year fanfest video.
What you delivered in Incarna wasnt avatar gameplay, and it was disapointing, but what made the playerbase RAGE was not this at all. It was 3rd party developer fees, PayToWin, the hilariously hopless NeX store, 1000 dollar pants - i.e. the feeling that you planned to monetize your playerbase, coupled with a certain "we wont listen unless you unsubscribe on us" email, that spraked the riots.
Dont confuse these two things. Incarna was dissapointing as hell compared to what players were expecting, but it was not what caused the BIG crisis.
The critical thing moving foreward will however be a question of resource allocation. You have done :18 months: on us before to develop Incarna with little to show for it, and I dont see the playerbase have that kind of patience again. So, if you are going to do this - and I actually really think you should - you cannot ignore the ship game in the meantime. +1 There is a big difference between "ignoring the spaceship game" and and working on WiS. Obviously, given a fixed budget for developing new things, paying people to develop one feature will always mean there is less money for developing something else. To say "we will not develop WiS until it will not reduce effort placed on spaceships" means you will never develop it, because any money used to develop Wis could instead be used to hire different people who do additional work on spaceships.
But from the above many players want WiS in some form. What to do?
Assume that part of every subscription fee went to developing new features, maybe $2 a month. Now imagine that CCP allows us players to each vote on how our $2 is spent. Take the money voted for WiS, and spend it on that. All those players who do not want WiS would be absolutely sure that none of their money went to fund it.
But CCP does not need to actually implement such a voting system. Just put out a poll with the next news letter, and use that as a guide.
Also, CCP, why do you develop prototypes of new features then pitch them to management? Management does not pay for them to be developed, we do. Pitch them to us, get our approval. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1061
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Posted - 2012.10.14 20:08:00 -
[3] - Quote
Arduemont wrote:Sekket wrote:I find myself asking why a pod pilot would leave the womb-like comfort and safety of the pod to go EVA when he could just send a drone which he can control remotely. Because that wouldn't be as cool, and the ship drones are actually really big.
A) The environment is too full of interference to allow adequate control of a drone, so you have to go. As to why go at all:
B) ISK http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1090
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Posted - 2012.10.24 23:48:00 -
[4] - Quote
Hiram Alexander wrote:CCP Unifex wrote:ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. Then it isn't unreasonable to translate that as "Never." - Seeing as how vocal the FiS crowd is... Taking away any of their 'resources' would hardly be met with cheers of delight, let alone tolerance... and when he follows it up with - CCP Unifex wrote:The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond. Then it only takes a look, to see that the Retribution page has zero WiS content, and therefore, TA are working (presumably) on UI enhancements, etc. and as for the "and beyond" part, I think it's fair to say that TA is gone for the next year, at least.
It also has nothing on the new targeting UI or cans being made by us, not NPCs. That just means any new Wis content will be small, not the main focus. But there may be more than zero. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1093
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Posted - 2012.10.28 04:59:00 -
[5] - Quote
Omega Sunset wrote:oldbutfeelingyoung wrote:Omega Sunset wrote:Well being of the subscription base that didn't like the original concept of WiS, this is a far better version of it. I think most of us are not interested in 3D social gaming as WiS seemed to be more about (e.g. SIMS online clone), but actual gameplay for avatars fitting to EVE is a much much better concept.
Obviously iteration is more important, but I can support this direction of development once iteration has been fulfilled.
Although, I would hope that the current exploration system remain as it is, and that this is an addition while not a replacement. Such as I'd still like to hack the traditional radar sites from my ship, no less, and still at the current rate of spawn. The original concept of WIS was not that one room . When the original concept of WIS was shown ,called ambulation back then ,it was applauded by almost everybody . Nobody was was whining about gameplay and the only thing they showed us were bars and minigames. So WiS was warmly welcomed. Rewriting history there... not working. What's one room got to do with anything? No one said that. Whimsically adding that doesn't make the whole post as being true. Nice try. well... not really "nice"  Actually alot of people were looking forward to it. There are always those who say "Why are you doing XXX when there is problem yyy, zzz, and qqq?" irrelevant of what CCP does. But that was months before the expansion. As it drew near there was more and more questions about what would be the game play. Questions that were not answered before Incarna was released, and we still have no idea what CCP was planning. Then it was released with little to do. And then "Greed is good" got leaked. In the run up to Incarna there was also worry and discussions of micro-transactions, and if eve would become "Pay to win". The Nex store came out with Incarna, with its fantastically expensive items. The "Greed is good" article make it seem like eve would become "Pay to win". Then an internal e-mail got leaked, with CCP's CEO saying the rolllout was fine and the player complaints were normal to should be ignored.
And at that point it all blew up. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1095
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Posted - 2012.10.29 15:36:00 -
[6] - Quote
The current desire for WiS could all be settled with a real poll, a money poll. That is:
Part of the money from every subscription or every PLEX is used to improve the game. Bug fixes, iteration of existing features, adding new features.
Let every player say how they want their portion of their subscription ( whether it comes from PLEX or money) spent. CCP could publish a list of 10 to 20 broad categories, and let every player spread their money as they see fit. Anyone who does not vote has their portion put into the "CCP's choice" category.
Whatever money is voted into WiS is used to develop WiS, along with whatever money from the "CCP's choice" category CCP feels is appropriate. This way anyone who thinks WiS is a waste of resources can vote for something else. They be sure none of their money was used to develop WiS. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1103
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Posted - 2012.10.30 20:55:00 -
[7] - Quote
Johnny Bloomington wrote:Che Biko wrote:Oh, wait it probably means it will impact the other stuff I've been waiting for, like WoD.  Whats WoD? Assuming thats not a troll, World of Darkness.
http://www.youtube.com/watch?v=U-Y3TYtyt8E&feature=fvsr http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1104
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Posted - 2012.10.31 13:39:00 -
[8] - Quote
My guess it it was
Team A, you make avatars work Team E, you make stuff that uses the avatars in Eve Team W, you make stuff that uses avatars in WoD http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1182
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Posted - 2012.11.28 21:07:00 -
[9] - Quote
Warde Guildencrantz wrote:Metal Icarus wrote:My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?
I think that this will make implants a much more interesting market! Even a profession! It would be interesting if people could in fact board your ship, but upon docking at the wreck while a second person is docked, they land at the other side of the wreck. It would result in having to cross the wreck to reach the other pilot's ship, meaning a conflict would likely happen in the middle, or at least the person who knew they would be stealing would have to "stealth" past the other explorer. Docking at the same spot and just turning around and boarding the other guy's ship just sounds a bit too easy :P When Team Avatar was talking , 3 options were mentioned: You send a crew member in, you send a spare clone of yourself in, you go in. In case 1 and 2, your ship is not abandoned and you can fly it off or defend it as needed. For option 3 your ship would be abandoned. You would either take the risk that anyone can steal your ship, or have a friend hop into it and keep it safe for you. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1648
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Posted - 2013.02.28 17:25:00 -
[10] - Quote
Apparently there is WoD progress,
http://www.eurogamer.net/articles/2013-02-28-vampire-mmo-world-of-darkness-being-played-internally-at-eve-online-maker-ccp
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1648
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Posted - 2013.02.28 17:40:00 -
[11] - Quote
Soulpirate wrote:WoD is a bad idea imo, never should have tried to jump on the vampire fad with the length of time it takes to produce an MMO. LOL! Someone on TS last night said "Have you been to a bookstore recently? There is a section called "Paranormal teen romance". Its a not one, but two sets of selves". That fad is far from over. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1650
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Posted - 2013.02.28 21:58:00 -
[12] - Quote
Soulpirate wrote:oldbutfeelingyoung wrote:Mars Theran wrote:[quote=Whim Aqayn]
But really, if all there is, is walking around in stations, then CCP would be better devoting there time elsewhere.
Yes lets devote it to planetshooting and console kids ,way to go  In an ironic twist, those console kids are asking for WiS. Quite a few of them. They were somehow under the impression that the two games would be connected, if even only social areas to begin with. Some of them are using the PS lounge as a resort because CCP hasn't given them the space within the EVE universe to do such things. If you ask me that allows them to get one foot out the door, if I was CCP I would be making sure they have everything they need to keep them immersed in the EVE verse. I remember the video of the lounge. In it was an NPC that had the look of an EVE avatar with him wearing the same outer coat as I wear. That seems to indicate that CCP has some method for moving graphics assets between the two avatar engines. So we could see Dusters walking in a social area on our computers while they see Eggers walking about on their screen. They may not move exactly the same or look exactly the same, but they would be there. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1670
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Posted - 2013.03.06 17:22:00 -
[13] - Quote
Ive been wondering about this entire "uprising" thing CCP is doing. Quite a bit of it seems to be taking place in stations. Protesters, troops containing protesters, executives quitting, and so on. At the moment its all a "Live event cutscene", not something we can interact with. We got to wait for it to spill out into space.
It seems like we should be able to interact and influence the events that are happening in the station. For that to happen, we got to be able to actually get out that door and into the station. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1741
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Posted - 2013.04.04 13:26:00 -
[14] - Quote
I did not expect this thread to come back, but as long as it did..
CCP, the new expansion contains new exploration content. Will that include wreck diving? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1742
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Posted - 2013.04.04 14:30:00 -
[15] - Quote
Ghazu wrote:what about the debates between dudes emoting each other and meaningful gameplay camps? Who asked for the first? CCP has even said they have not programmed in any emotes. So in this "debate" who is on the first side? The closest is requests for public spaces for role players. But they tend to describe actions in text, and are usually in ships flying around doing something. CCP has said that public spaces in stations are about as much work as a WiS feature with game play, so most likely we will get them only a sub-feature to any more meaningful WiS feature. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1744
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Posted - 2013.04.04 18:26:00 -
[16] - Quote
Quote:Yeah I know right? why didn't Incarna launch with an off option? Is it so hard to understand that some of us are not barbie freaks?
It did launch with an off option. True it did just you a static view of the door with the hangar view returning later, but you could turn off loading of the CQ from day one.
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1753
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Posted - 2013.04.10 20:38:00 -
[17] - Quote
Im not quite sure what it means, but as far as I can tell the last time any dev mentioned anything Avatar related was in mid October 2012, 6 months ago. The streamed Q&A session had nothing, even though I know several posters asked about it. I do not remember seeing any dev post about it in the last 6 months.
So why the lack of communication?
Maybe CCP has totally given up. But if so, why not just say so? Maybe something is being planned, and they want to spring it on us? Say, at Fanfest?
It is likely the controversial nature of avatar game play is so great its a dis-intensive to CCP to talk about it. But I hope CCP is still thinking along these lines:
CCP t0rfifrans wrote:Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. ....snip....
http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1759
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Posted - 2013.04.18 20:20:00 -
[18] - Quote
In the last video Q&A they actually responded to the question of future avatar based features. The answer was chuckle, followed by "maybe something will be said at fanfest".
By now I'm fairly sure every fanfest presentation has been fleshed out, so there is no "maybe" about it. There will be something said, however large or small. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1759
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Posted - 2013.04.18 22:25:00 -
[19] - Quote
Indahmawar Fazmarai wrote:Vincent Athena wrote:In the last video Q&A they actually responded to the question of future avatar based features. The answer was chuckle, followed by "maybe something will be said at fanfest".
By now I'm fairly sure every fanfest presentation has been fleshed out, so there is no "maybe" about it. There will be something said, however large or small. Jove expats (without access to their technology) as a playable starter race. The lore reason will be that Jove are desperate and think that letting their own mix with other races may trigger new experiences and lead to useful discovery. PS: can you point the time stamp for that WiS comment? I want to see that chuckle with my own eyes and give a try to reading what it means, if it means anything at all. Not really, I just watched it live. It is the first question in the Q&A segment. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1762
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Posted - 2013.04.19 15:29:00 -
[20] - Quote
The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1764
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Posted - 2013.04.19 20:34:00 -
[21] - Quote
The stuff we do when docked is already on a different server than the in-space stuff in the same solar system. The market has its own server, CQ stuff is on a separate server, and so on. CCP long ago moved as much as possible off servers dealing with FiS, just to help reduce FiS lag. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1765
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Posted - 2013.04.19 22:43:00 -
[22] - Quote
Deborah Bat-Zeev wrote:Vincent Athena wrote:The fanfest program is out. One of the hour long session is called "Prototyping the Future":
"Team Avatar and Team Prototyping Rocks have been developing new gameplay ideas for EVE over the past year and a bit. Come along and find out what prototyping is all about and see some of the ideas they came up with for features as diverse as Mining and Exploration. They will also be discussing the new features they are implementing for the summer expansion which were generated as a result of these efforts."
My guess is we will see the prototype wreck diving stuff at least. No idea about mining prototypes or what they are implementing in the summer expansion. But it appears there will be more implemented than nothing. Well, once they actually manage to get multi-avatar gameplay working it shouldn't be too difficult to add more WiS features bit by bit over the next years. At least, it would prove that they're not just too god-damn incompetent to deal with avatars and that more is possible. Question, though, is whether the next expansion actually features the exploration FPS (or third person shooter) thing or if the part about stuff being implemented in the summer expansion is raising false hopes. Adding the exploration shooter with an exploration themed expansion would make more sense than if they added it in a year with, say, a POS themed expansion, anyway. I think we will not get wreck diving, I'd be surprised if we did. The prototype will be shown at fanfest, then they will announce some smaller feature to be released with Odyssey. I think we will get something that takes less development and may set a code base for wreck diving. But we may get nothing more than a new pair of pants.
CCP has said the mulit-avatar issue is workable by reducing detail as more people are added, especially for those that are far away. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1769
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Posted - 2013.04.23 14:18:00 -
[23] - Quote
Nathanien Indoril wrote:Rammix wrote:I don't need 2 games. If one of them has huge universe, wars, politics etc and the other has walking in stations and piloting - it's not that cool (that guy did a nasty trick developing the exact things absent in eve). I don't want to jump between 2 similar mmo's, and I definitely will not choose that game instead of EVE. I need one solid gaming universe that contains all the aspects of space sci-fi, without "shards" or player-made mods/mini-servers. I hope in 2-3 years eve will come much closer to being a complete space sci-fi simulator (face-to-face 'relationships' in stations, piloting, etc etc etc, maybe even landing on planets from orbit in a shuttle of whatever).
p.s. you're a heretic, heretics must be burnt and bad words must be inscribed on their ships' hulls with righteous lasers. I also want WiS to happen (i'm absolutely pro WiS) AND i want it in EvE and not SC... but... i'm also realistic. Nearly two years since incarna... and no progress in WiS. One year after the "we don't have the ressources to do anything WiS related" Post... and yeah... thats it. During the ATX Zastrow said something like "10 year eve, after everything is fixed - then wis would be cool", and the CCP response on the stream was like "ohm... yeah... look somewhere else, till he goes away or changes topic". Just posting "We want it" - seems not to be enough, we already have two threadnaughts about this topic. It seems like WiS is the unwanted child in the eve client... 'cause they treat it that way. Maybe with finally some competition in this genre... something will change. Maybe fanfest brings exciting news about WiS (but i doubt it) So much this. I too want WiS, with one reason few have mentioned: It might get my wife back to playing Eve. I also do not want to maintain two major games. Eve is big, and rewards giving it attention.
My guess is if CCP allocated development effort in proportion to player interest, WiS would get 10% to 20% of the development effort. I still think that would be a good way to do it: Allow each player decide what their subscription helps develop. That way everyone who does not want WiS can be sure none of their money went to it. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1774
|
Posted - 2013.04.26 18:54:00 -
[24] - Quote
Wait for the "Prototyping the future" presentation. Its almost the last one. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1783
|
Posted - 2013.04.27 05:02:00 -
[25] - Quote
Ghazu wrote:Vincent Athena wrote:Wait for the "Prototyping the future" presentation. Its almost the last one. This this happen yet? Saw anything of note? Its almost the last one on Saturday. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1793
|
Posted - 2013.04.30 21:03:00 -
[26] - Quote
CCP Unifex wrote:I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. The issue with your statement is its the same thing as saying "Never" without actually saying it. No matter how much money CCP has, spending any of it on WiS will always mean that money cannot be spent on something else.
CCP Unifex, if this is wrong, could you please tell me how money can be spent on WiS with that same money being totally unavailable for FiS? How can any money be spent on WiS without someone saying "You could have just hired different people, good at FiS features, and spent it on them!"
(Actually I know one way: A bunch of players get together and say "We will give you this money for WiS, but only WiS".)
The way I see it CCP needs to come clean here. Either declare Avatar based features dead forever in the game of Eve, or state that at some point money that could be spent on FiS will instead be spent on WiS.
As for voting: I like it. Lets let everyone who plays vote for what features they want. The portion of their subscription that goes to development will go to the feature they voted for. That way everyone who does not want WiS can be sure none of their money went to develop it. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
1796
|
Posted - 2013.05.01 15:06:00 -
[27] - Quote
Doc Fury wrote:Vincent Athena wrote:CCP Unifex wrote:I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. The issue with your statement is its the same thing as saying "Never" without actually saying it. No matter how much money CCP has, spending any of it on WiS will always mean that money cannot be spent on something else. No. What he is saying is that work on EVE/FIS should not basically stop when work on WIS starts-up again, like last time. In other words he wants to work on WIS if/when there are enough resources for Devs to work on both projects simultaneously. In the case there there are enough resources to work on both projects simultaneously then there are also sufficient resources to work on additional FiS projects simultaneously. Buy choosing to not do that additional FiS project and do WiS instead, you are taking resources that could be used for FiS and applying them to WiS.
I would feel much more comfortable if CCP Unifex had said "I want to develop WiS as soon as we have sufficient developers to do a good job for both WiS and FiS". But he did not say that. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
1960
|
Posted - 2013.06.12 20:43:00 -
[28] - Quote
I still say CCP should judge the interest of the player base for various forms of avatar based play by asking them. With a poll. That will help separate the rage due to "Greed is good" from that of a weak expansion. With that information, allocating development resources can be based on data, not guesswork derived form events over two years old.
As for Barbie, I do not want Barbie. I want this. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2016
|
Posted - 2013.07.09 15:24:00 -
[29] - Quote
Arduemont wrote:Ishtanchuk Fazmarai wrote:Flamespar wrote:You know what annoys me the most about the locked door?
I am an explorer, and beyond the door is a side of New Eden I haven't seen yet. That's because the latest B-plans were that you had to leave the station, fly to a site, then leave your pod and your ship and your crew behind and then get shot in the face by someone who arrived earlier. Failing that, you get to find a treasure chest with blingies inside and call it a day in case nobody shot your ship down while you were away playing Indiana Jones like an idiot. And all meanwhile your crew (3,000 guys in case you fly BS) just played cards and watched TV as their almighty capsuleer got shot in the face. It so much makes so much sense that my sense-o-meter is out of scale -or maybe the battery died? Because, you know, there's nothing meaningful enough in opening a door and meeting people... Okay, first off... Indiana Jones is awesome. Seriously. Also, capsuleers don't need crews. Actually, we do, and by lore there is a crew in all ships bigger than a shuttle.
When the wreck diving feature was under consideration there were three options for who went in: A crew member (being directed by you), a soft clone of you, or yourself. Only in the last option would you be unable to fight your ship if you got attacked. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2016
|
Posted - 2013.07.09 16:55:00 -
[30] - Quote
Crew in ships:
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
What enters the exploration site:
https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956
"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)
Here are some:
1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones." http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2016
|
Posted - 2013.07.09 17:06:00 -
[31] - Quote
The only reasons I can see for having pod pilots go in is the environment in there is complex and dangerous. The mind of a pod pilot is required to deal with the complexity, and the ability to clone is needed to deal with the danger.
But I can see the lore modified as needed for all the options the Devs gave. What would we want in the way of game play and in terms of actions have consequences? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2016
|
Posted - 2013.07.09 19:33:00 -
[32] - Quote
Ranger 1 wrote:Arduemont wrote:Vincent Athena wrote:What enters the exploration site: https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way) Here are some: 1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones." Well found. I concede. Except on the crew thing. Official lore is riddled with examples that contradict that one wiki article. Keep in mind that with the introduction of DUST a lot of what was impossible in the original lore has evolved into a new current in game reality. Implants that allow transference without a POD being present for example (although a suitable clone storage facility needs to be in range, perhaps a module similar to a clone bay could be developed to fit to any ship doing exploration? It could carry a very limited number of "exploration class" clones... or even a rig I suppose.) I found many other examples where a Dev talked about there being a crew. I just linked one. As far as I know every time a dev answered a ship crew question, he said that ships have crew.
Also note that I can be in CQ and clone jump. No pod needed. That implies either the process is supposed to be more involved, just not shown, or its an easy process that can be done most anywhere. The latter option makes the idea of "soft clones" more palatable, and fits with what we actually see in game. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2017
|
Posted - 2013.07.10 12:48:00 -
[33] - Quote
Deborah Bat-Zeev wrote:Ishtanchuk Fazmarai wrote:You got your lore wrong. I remember at least two chronicles where capsuleer crews are key. All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)Prosopagnosia. (A capsuleer plays wicked games with his crew.) The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing. There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2018
|
Posted - 2013.07.11 21:27:00 -
[34] - Quote
Everyone interested in getting CCP to add some avatar related content, see the crowd sourcing thread: https://forums.eveonline.com/default.aspx?g=posts&t=257924&find=unread
and add your suggestion to it. Use keywords like "Avatar" "WIS" "Incarna". http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2024
|
Posted - 2013.07.12 15:07:00 -
[35] - Quote
As its not just a "Little things" thread, but also a "medium things" thread, including some medium things can be done too. Such as
Suggestion: Add public meeting areas for multiple avatars. Let the role players provide the content. Keywords: Avatars, WIS, Incarna
Suggestion: Add alliance and corporate offices for multiple avatars, possibly including planning tools or a market limited to the alliance or corporation. Keywords: Avatars, WIS, Incarna
Suggestion: Add establishments to stations for multiple avatars. Allow contraband items to be sold there, with player enforcement of the customs laws in space when such items are transported. Keywords: Avatars, WIS, Incarna http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Aegis Solaris
2184
|
Posted - 2013.09.26 16:46:00 -
[36] - Quote
CCP Bayesian wrote:Soulpirate wrote:On the topic of the "meaningfull gameplay" excuse. Who defines what's meaningfull? I mean people will foam at the mouth if you tell them simple social interaction is gameplay, or even bars with gambling of some sort, yet in the absence of CCP adding such an isk sink or interaction, SOMER has capitalized on a demand thats CCP seems to be unwilling to admit exsists or is simply incapable of delivering. Meaningful in this instance meant that there was some core gameplay that really required you to be an avatar rather than having stuff that occurs whilst your avatar just happens to be stood around.
But we do not even have that for spaceships. The entire game could be played via spreadsheets alone. In fact in large fleets the screen can be so covered with windows that the game is in fact played that way for all practical purposes.
If spaceship graphics are not needed for spaceship play, why are you placing that requirement on avatar play?
As an aside, when I was at CalTech (late 1970's) we had a spaceship game that consisted of 2 teams fighting in an arena. It could be played over teletypes producing text at 11 characters per second. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
2232
|
Posted - 2013.10.25 17:17:00 -
[37] - Quote
At one of the Eve Vegas roundtables it was mentioned that one Dev wants to salvage corpses for implants. I suggested they do that via an avatar based mini-game. http://vincentoneve.wordpress.com/ |
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